CARD REVEALS

0

Witcher Student

Witcher, Token

Doomed.

Four out of ten boys survive… at most.

5

Maxii van Dekkar

Human

Deploy: Look at your deck in order from top to bottom. You may shuffle your deck, then move a card to the bottom of it.

Magic doesn’t work on her, as she is a proud daughter of the Black Sun—and a bounty hunter that has her eyes on some very powerful sorcerers.

6

Selective Mutation

Alchemy

Draw a card with Adrenaline of your choice, then shuffle a card from your hand back into your deck. Spawn a Witcher Student on each allied row.

We can destroy what we have created, but we cannot uncreate it.

6

Berengar

Witcher

At the start of your turn, if there are no allied Witchers on this row, destroy self.

Talking the vodyanoi out of sacrificing the prize-winning cow wasn’t an easy task.

7

Leo

Witcher

Deploy: Boost self by 1 for each Witcher you control.

He would have caught the arrow if he only had some heads-up.

9

Triangle Within a Triangle

Spell

Boost an allied unit by its provision cost, or damage an enemy unit by its provision cost.

Adepts of magic often confuse it with a pentacle, which can lead to an infernal disaster.

8

Snowdrop

Human

Zeal. Order: Draw up to 2 cards, then shuffle the same number of cards back into your deck.
Whenever you draw a card, boost self by 2.

There’s more to life than song and dance, probably...

8

Idarran of Ulivo

Human, Mage, Mutant

The first time you Spawn a unit on your side of the battlefield each turn, Spawn a 1-power copy of it on this row, then give it Doomed.

They say beauty is in the eye of the beholder, but no one wants to see what Idarran considers beautiful...

9

Cosimo Malaspina

Human, Mage

Deploy: Transform adjacent units into random units that cost 1 provision more.

Children keep asking him for gifts. He doesn’t know why, but it really helps with finding subjects for his experiments.

10

Geralt: Quen

Witcher

Shield.
Deploy: Play a Witcher from your deck.
Adrenaline 4: Also give it a Shield.

Geralt, feeling the iron taste of blood in his mouth, shouted a spell, throwing his hand out in front of him with his fingers open in the Quen Sign.

11

Alzur

Human, Mage

Whenever you play a Spell, Spawn a random unit with the same provision cost on this row.
Counter: 3

A rebel… outcast... knight… even sorcerer if you can believe that.

4

Hybrid

Beast, Mutant

Deploy (Melee): If a unit was destroyed during this turn, boost self by 5.
Deploy (Ranged): Consume an allied unit.

When one head just isn’t enough.

5

Spontaneous Evolution

Organic

Boost an allied unit by 5 and gain an additional effect based on the unit's category:
Insectoid - Spawn 3 drones on the boosted unit's row.
Beast - Boost that unit by 9 instead.
Ogroid - Spawn a Nekker on the boosted unit's row.

Professor Malaspina accidentally added an extra ingredient to the concoction—compound X.

5

Phooca

Ogroid

Thrive 2.

Particularly troublesome are the larger, stronger breed—a rare kind of nekker known as phoocas. If you see one, run.

5

Chimera

Beast, Mutant

Deploy: Consume an allied unit.
Adrenaline 5: Also boost all copies of the Consumed unit on that unit's row by 1.

At first, Cosimo combined genes of a fiend and a griffin. Then he added some traces of insectoid and wyvern to the pool, resulting in a creature far worse than the sum of its parts.

5

Succubus

Relict

Deathwish: At the end of your turn, if there is another Succubus in your graveyard, Summon self from your graveyard to a random row and gain Doomed.
Adrenaline 4: Don't gain Doomed.

Hydration is of utmost importance.

6

Wererat

Beast

Order: Spawn a number of Rats on this row equal to the amount of boost on self, then lose a point of boost for each Rat Spawned.
Cooldown: 1
Before the end of your turn, Consume the unit to the right.

As a child, Idarran lived in the canals of Vizima. He was a natural-born genius, and at the age of five, he had already started experimenting on sewer rats.

7

Idr

Insectoid

Whenever your opponent plays a unit on their side of the battlefield, damage it by 1 and gain a Charge.
Order: Spawn a Drone on this row.
Charges: 0

"Who's a good boy?" ⁠— Idarran

8

Dol Dhu Lokke

Location

Resilience.
Deploy: Spawn and play a Succubus, Phooca, Chimera, or Hybrid.
Order: Move the highest-power unit to the top of your deck and Spawn a Drone on each side of this card.

A monster lair unlike any other. Home to countless horrors and monstrosities. Even a witcher would think twice about setting foot near this hellhole.

10

Koshchey

Insectoid

Thrive.
Whenever this unit's Thrive is triggered, Spawn a Drone on this row.
Adrenaline 4: Whenever this unit's Thrive is triggered, Spawn an Endrega Larva on this row instead.

If I tell you koshchey is death, you'll go to the creek anyway, right?

14

Viy

Insectoid

Deathwish: Shuffle Viy back into your deck, then increase its base power by 3.

What has a million legs and can eat a city whole?

4

Viper Witcher Adept

Witcher

At the end of your turn, boost self by 1 if your opponent has more cards in the deck than you.

Each student is given a pet to raise during their stay at Gorthur Gvaed, in order to form a strong emotional bond throughout their training. Years later, before becoming a fully-fledged witcher, they are ordered to slaughter their companion in cold blood.

5

Coated Weapons

Tactic

Damage an enemy unit by 5.
Deathblow: If it wasn't a Token, Banish it and Spawn a base copy of it on top of opponent's deck.

No need to strike deep when but a scratch will prove fatal.

5

Viper Witcher

Witcher

Deploy: Give an enemy unit Bleeding (2).
Adrenaline 6: If it's not a Token, Spawn a base copy of that unit at the top of your opponent's deck.

Viper Witchers are trained to fight with twin blades, often referred to as “fangs”. This style focuses on fast and furious strikes aimed to overwhelm their target, be it monster or man.

5

Viper Witcher Alchemist

Witcher

Deploy (Melee): Reveal a random unit from your opponent's deck and boost self by its power.

What doesn’t kill you makes you stronger. Or weaker. It depends, really.

6

Viper Witcher Mentor

Witcher

Deploy: Set the power of this card to match the provision cost of the top card in your opponent's deck.
Adrenaline 2: Set the power of this card to match the provision cost of the highest-cost card in your opponent's deck instead.

Viper mentors are especially cold and ruthless in order to prepare their students for the harsh life that awaits them.

8

Warritt the All-Seeing

Witcher

Deploy (Melee): Move the highest-cost card in your opponent's deck to the top of it.
Deploy (Ranged): Move the lowest-cost card in your opponent's deck on the top of it.

By slightly modifying the Supirre sign, Warritt gained the ability to see... everything.

9

Kolgrim

Witcher

Adrenaline 1: At the end of your turn, boost self by the difference between the number of cards in the players' decks.

Fortune only smiled upon him if it was accompanied by a stroke of very bad luck.

8

Gorthur Gvaed

Location

Resilience.
Deploy: Spawn and play a Viper Witcher Adept, Viper Witcher, Viper Witcher Mentor, or Viper Witcher Alchemist.
Order: Move a card from your opponent's graveyard to the top of their deck.

There were many scrolls and manuscripts about the legend of the Wild Hunt in the stronghold—and for a good reason.

8

Vypper

Beast

At the end of the round, move self to your opponent's graveyard.
At the end of your turn, while in the graveyard, Banish the lowest-cost card from it.
If Vypper is the only card in the graveyard, give it Doomed and Spying, then Summon self to a random enemy row.

"Vicious, cunning. Known to wait patiently for hours before striking their prey. Once it uncoils to strike, there is no escape. Death is inevitable." ⁠— Ivar Evil-Eye

10

Ivar Evil-Eye

Witcher

Deploy: Swap this unit's power with an enemy unit.
Adrenaline 2: Damage an enemy unit by 4 instead.

There’s a terrible tale behind each and every scar⁠—you’d be surprised just how many are true.

4

Target Practice

Warfare

Boost an allied unit by 4. If there is a Witcher on the boosted unit's row, also Spawn a Witcher Student on that row.

Most Griffins can split an apple in two from a hundred paces. Just make sure you don’t move.

4

Griffin Witcher Adept

Witcher

Shield.
Order: Transform an allied Witcher into a base copy of Griffin Witcher Adept.

At Kaer Seren, students are afforded the luxury of choice when it comes to their final Trial. They either locate and retrieve a griffin’s egg, or recite the entirety of Liber Tenebrarum verbatim. To Old Keldar’s dismay, no one has ever chosen the latter.

5

Griffin Witcher Ranger

Witcher

Formation.
Deploy: Boost self by 1 for each unit on an enemy row.
Order: Transfer all boost from self to an allied unit.

Griffin Witcher Rangers are unparalleled masters in the art of tracking and hunting, even amid the most inhospitable of environments. No matter the trail, they won’t rest until their prey is captured, or killed.

5

Griffin Witcher

Witcher

Order (Melee): Damage an enemy unit by 1.
Cooldown: 1
Adrenaline 3: At the end of your turn, damage a random enemy unit by 3 and Lock self.

Silver swords are great, yeah. But have you ever tried silver-plated arrowheads?

5

Griffin Witcher Mentor

Witcher

Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back into your deck.
Adrenaline 4: Draw your top 2 units and boost them by 1, then shuffle 2 cards from your hand back into your deck instead.

Knowledge will keep you alive far longer than might, dear boy.

6

Coën

Witcher

Zeal. Order: Boost all allied units with power equal to Coën by the amount of boost on Coën.

“There is no such thing as a fair fight. Every advantage and every opportunity that arises is used in combat.” ⁠— Coën

9

Keldar

Witcher

Whenever you play a special card, Spawn a Witcher Student on this row.
Adrenaline 4: At the end of your turn, Spawn a Witcher Student on this row.

“You blunt, brainless humanoids! What do you mean by ‘I don't know?’. You would go hunt the vampires with the Lebioda idol, smeared in garlic!” ⁠— Keldar

8

Kaer Seren

Location

Resilience.
Deploy: Spawn and play a Griffin Witcher Adept, Griffin Witcher, Griffin Witcher Mentor, or Griffin Witcher Ranger.
Order: Boost a unit in your deck by 3.

Kaer Seren’s literary collection was its greatest treasure and the envy of a group of overzealous mages. In their attempt to seize it for themselves, they destroyed the very thing they desired most.

9

Archgriffin

Beast

At the end of the round, shuffle this card back into your deck, keeping its boost.

Considered the embodiment of courage, loyalty and fighting spirit, the very essence of what Griffin Witchers are known for. However, the School of the Griffin was actually named after a knight errant known as "Gryphon", who had long ago instilled these values into its founder.

12

Erland of Larvik

Witcher

Deploy: Boost all units in your deck by 1.
Adrenaline 3: Also gain Immunity.
Order: Remove boosts from all units in your deck, then boost this unit by the same amount.

Erland founded the School of the Griffin, and hoped his emphasis on knightly values would help elevate the reputation of witchers among the common folk. Alas, his efforts would go in vain.

4

Making a Bomb

Bomb

Move an enemy unit to the other row and give it Bleeding (4). If it's the only unit on that row, damage it by 4 instead.

You’ll probably want to follow the instructions…

4

Cat Witcher Adept

Witcher

Deploy (Melee): Give an enemy unit Bleeding equal to the number of units on that unit's row.
Deploy (Ranged): Give an allied unit Vitality equal to the number of units on that unit's row.

Cat students hone their balance by walking a tightrope blindfolded. Failure is easy to shrug off at first, but throughout their training, the walk gets higher⁠—and more perilous⁠—as they work toward their final Trial, where failure is not so forgiving.

5

Cat Witcher Mentor

Witcher

Deploy: Boost self by the number of other cards on this row.
Adrenaline 4: Whenever a card enters this row, boost self by 1.

If you fall, it’s over. Your nine lives are up, kid.

5

Cat Witcher

Witcher

At the end of your turn, move self to the other row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Damage it by 2 instead.

Members of the School of the Cat are ill-famed due to their penchant for frenzy and bloodlust in the heat of battle. Even when their enemies capitulate, beg for mercy... Cats never stop killing.

5

Cat Witcher Saboteur

Witcher

Deploy: Move an enemy unit to the leftmost position on its row and damage it by 1. Increase the damage by 1 for each card it passed.

“Needless to say, the ill fame of their deeds hangs like a dark cloud over our reputation to this day.” ⁠— Vesemir

7

Gaetan

Witcher

Deploy: Move all other cards from this row to the other row. Damage a random enemy unit for each card moved by 1.

“Murder me just to save few crowns? I’m supposed to protect whoresons like that?” ⁠— Gaetan

8

Brehen

Witcher

Deploy: Destroy the rightmost unit on an enemy row with at least 5 units.
Adrenaline 3: Destroy the rightmost unit on an enemy row with at least 3 units instead.

Known as the Cat of Iello. A moniker earned not from origins, but as a result of slaughtering peasants there. More of a massacre, really.

8

Stygga Castle

Location

Resilience.
Deploy: Spawn and play a Cat Witcher Adept, Cat Witcher, Cat Witcher Mentor, or Cat Witcher Saboteur.
Order: Move 3 allied units to the other row.

The Feline witchers did not stay in Stygga Castle for long. Nor anywhere else, actually.

9

Saber-Tooth Tiger: Stealth

Beast

At the start of your turn, damage all enemy units that are alone on their row by 2 and transform self into Saber-Tooth Tiger.

The prized possession of a royal menagerie, until a commando of Scoia'tael assaulted the exhibition, released the beast, and set it upon its cruel masters. Since that day, it has acquired a selective taste for human flesh.

9

Saber-Tooth Tiger

Beast

Zeal. Order: Transform self into Saber-Tooth Tiger: Stealth.

The prized possession of a royal menagerie, until a commando of Scoia'tael assaulted the exhibition, released the beast, and set it upon its cruel masters. Since that day, it has acquired a selective taste for human flesh.

12

Gezras of Leyda

Witcher

Melee: At the end of your turn, move self to the Ranged row and boost a random allied unit on this row by 1.
Ranged: At the end of your turn, move self to the Melee row and damage a random enemy unit on the opposite row by 1.
Adrenaline 3: Instead of a random unit, affect all other units on that row instead.

“Take a contract from Aen Seidhe over a dh'oine any day, as you’re far less likely to receive a knife between the ribs in place of coin.” ⁠— Gezras

4

Armor Up

Raid

Damage an enemy unit by 2.
Spawn 3 Witcher Students on the opposite row, damage them by 1, then give them 1 Armor.

Why try to sidestep the blow, when you can easily bear the brunt?

4

Bear Witcher Adept

Witcher

Deploy: Damage self by 4.
At the end of your turn, Heal self by 1. While not damaged, gain 1 Armor instead.

To become a Bear Witcher, all students must pass the Trial of the Mountain. This requires venturing to the peak of Mount Gorgon to retrieve a special runestone as proof of ascent—an especially brutal challenge, as many boys freeze to death long before they find the summit.

5

Bear Witcher Mentor

Witcher

Deploy: Boost self by 1 for each damaged allied unit.
Adrenaline 3: Boost self by 1 for each damaged unit instead.

If you’re unsure of the way, just keep a lookout for markers⁠—the frozen corpses of would-be witchers.

5

Bear Witcher Quartermaster

Witcher

Zeal. Order: Damage an allied unit by 1, then Spawn a Witcher Student on this row.
Charges: 2

Supply him with enough Mahakam mead, and he might just tell you a tale of how a bear took his shield and arm too!

5

Bear Witcher

Witcher

Deploy: Damage self by 3.
Adrenaline 4: Damage self and an enemy unit by 3 instead.

Life alone on the road can be tough⁠—be sure to bring all the bare necessities.

7

Gerd

Witcher

Deploy: Spawn a Deafening Siren on the opposite row and damage all units on that row by 1.
Adrenaline 3: Spawn a Deafening Siren on the opposite row and damage it by 1 instead.

He was contracted to slay a dragon, a siren, and a striga. He was also being pursued by a vengeful knight, bounty hunters, and bandits. Despite all this, he still found time for a round of Gwent.

9

Junod of Belhaven

Witcher

Deploy: Destroy a damaged enemy unit.

Rumour has it he was born of an unusual love between a lady giant and one VERY brave dwarf.

8

Haern Caduch

Location

Resilience.
Deploy: Spawn and play a Bear Witcher Adept, Bear Witcher, Bear Witcher Mentor, or Bear Witcher Quartermaster.
Order: Heal the adjacent units by 2.

Carved into the icy rock of the Amell Mountains, hidden amid jagged crags and snowdrifts, the location of the long-abandoned School of the Bear remains a well-kept secret.

9

Dire Bear

Beast

Units on this row and the opposite row can't be boosted.
Berserk 7: Affects only the opposite row.

After countless attempts to slay the savage beast, one could now easily consider it… a mobile armory.

10

Arnaghad

Witcher

Deploy: Gain 1 Armor for each damaged unit.
Adrenaline 4: Whenever your opponent plays a unit on their side of the battlefield, it Clashes with Arnaghad.

“A witcher’s job is to kill monsters and collect coin. No more, no less.” ⁠— Arnaghad

0

Green Mutagen

Crime, Salamandra

Boost an allied unit by 4 and give it Veil.

I’ve a green mutagen for you.

0

Blue Mutagen

Crime, Salamandra

Poison an allied unit and gain 5 Coins.

Violets are blue.

0

Red Mutagen

Crime, Salamandra

Damage an enemy unit by 4.

Roses are red.

4

Salamandra Lackey

Human, Salamandra

Deploy: Purify an allied unit and gain 2 Coins for each status removed.

Lackeys are expected to perform their first five jobs for no pay, demonstrating their passion for the gig.

5

Stolen Mutagens

Crime, Salamandra

Choose a mutagen:
Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.
If you control at least 2 Salamandra units, also choose an additional mutagen.

Like organ harvesting—but far more lucrative.

5

Salamandra Abomination

Beast, Mutant, Salamandra

Tribute 1: Poison self.
Whenever this unit is Poisoned, boost self by 2.
Adrenaline 6: At the end of your turn, Purify self.

Salamandra’s scientists were so preoccupied with whether they could, they never once considered if they should.

5

Salamandra Mage

Human, Mage, Salamandra

Tribute 5: Damage 3 adjacent enemy units by 2.
Whenever you pay a Tribute ability, gain 1 Coins.
Adrenaline 5: Gain 2 Coins instead.

Building a fire warms people for a day, but setting them on fire…

5

Failed Experiment

Human, Mutant, Salamandra

Deploy: Poison self.
Fee 4: Move Poison from self to another unit.
Cooldown: 3

Even failed experiments can serve a purpose. How else would one be expected to push the boundaries of knowledge?

7

Gellert Bleinheim

Human, Salamandra

Immunity.
Profit 2.
Fee 1: Poison an allied unit and boost it by 2.
Cooldown: 1
Adrenaline 6: At the end of your turn, Purify self.

“How's my brother doing in the woods, I wonder...” ⁠— Gellert

7

Roland Bleinheim

Human, Salamandra

Whenever a unit gains Poison, gain 2 Coins.

“How's my brother doing in the sewers, I wonder...” ⁠— Roland

8

Salamandra Hideout

Location

Resilience.
Deploy: Spawn and play a Failed Experiment, Salamandra Abomination, Salamandra Mage, or Salamandra Lackey.
Order: Move Poison from an allied unit to another unit.

Those who go lurking in the sewers beneath Vizima better watch out, as there are things far worse than rats hidden amid the darkness of the city’s underbelly.

9

Salamander

Salamandra

Profit 1.
Deploy: Poison a unit.
Tribute 9: Poison all units on the battlefield instead.
Increase the Profit by 1 for each allied Salamandra unit.

Despite their cute little faces, it's best to avoid petting them, as the salamander, when threatened, secretes a deadly toxin that boils the very skin it comes into contact with.

11

Fallen Rayla

Human, Mutant, Salamandra

Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2

Slain by the arrows of those she had hunted. Or so many thought. The Salamandra had different plans for her.