Patch Notes 11.8

Hey everyone and welcome to the Patch Notes for 11.8!

This is a patch between card drops so we are focusing on adjusting the new cards and a few old ones as well.

For an overview of this patch, check out the Developer Update with Molegion and Ryan.




New Features

New Deckbuilder Filter - Added the option to filter card sets by the currently active Cycle. Note: For the Summer Cycle, the active card sets are Crimson Curse and Way of the Witcher.



ChangesNeutral

Cosimo Malaspina - Provision cost changed from 9 to 7.


Hanmarvyn's Blue Dream - Provision cost changed from 12 to 10.


Iris von Everec - Power changed from 5 to 6.

Provision cost changed from 6 to 8.

Ability changed to:

At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self.


Mandrake - Provision cost changed from 8 to 6.


Syanna - Provision cost changed from 12 to 10.



Monsters

Lord Riptide - Armor changed from 0 to 2.

Armor gained from Might changed from 2 to 1.


Spontaneous Evolution - Boost changed from 4 to 5.

Beast - Boost changed from 8 to 9

Ogroid - Now Spawns a Nekker on the boosted unit's row instead.



Nilfgaard

Imperial Marine - Provision cost changed from 4 to 5.



Northern Realms

King Demavend III - Cooldown changed from 2 to 4.

Onager - Provision cost changed from 4 to 5.



Scoia'tael

Hostage Taker - Power changed from 3 to 4.



Skellige

Jutta an Dimun - Power changed from 12 to 13.

Provision cost changed from 7 to 6.


Kaer Trolde - Provision cost changed from 9 to 10.


An Craite Armorsmith - Power changed from 2 to 4.

Provision cost changed from 5 to 4.

Ability changed to:

Deploy: Boost an allied unit by 1 for every 2 Armor on the highest-Armor unit in your hand.


Funeral Boat - Ability now only triggers during the owner's turn.



Syndicate

Captain Yago - Provision cost changed from 13 to 11.


The Acherontia - Vice requirement changed from 10 to 12.


Acherontia Deckhand - Now also has Profit 1.